Pixel Eater is a puzzle-platformer built on one rule: matter is conserved.

Every block you eat goes into your pixel reserve, and every block you build comes back out of it. The world plus what you carry always adds up to the same amount. Fill the reserve and you must put something down before you can pick anything else up.

You never attack. You solve every level by reshaping the terrain: eat the floor under an enemy, wall off a threat, build a staircase to the exit, or lure enemies into a recycler that turns them back into matter.

Five levels, each a new use of the same idea:

Move the World: reach the exit

Nothing Is Waste: spikes, mites and your first recycler

Build Your Escape: three switches; build a route, use it, eat it, rebuild it elsewhere

The World Is Disappearing: protect the pixel core for 75 seconds

Conservation: restore three nodes and out-think The Consumer, a boss that eats the world faster than you

Experiment freely: undo steps back through your last ten actions, and every level ranks your efficiency from C up to PERFECT. Progress is saved in your browser.

CONTROLS

Keyboard: A / D move, W / Up / Space jump, hold E to eat, F to build, R to aim, Q to switch mode, Z to undo, Esc to pause.

Touch: on-screen buttons for move, jump, eat, build and aim (play in landscape).

More free browser games from the same studio, no download and no sign-up: https://pixelplatform.games

Development log

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